Full walkthrough featuring my work in different parts of the game
Flowing set asset. Will shape to the environment
More in-depth look to the flowing sand asset, this time being used like falling sand
Powered jump air burst VFX
Powered jump air ring VFX
Powered jump all together VFX
Landing burst VFX
Landing ring VFX
Landing all together VFX
Player standing idle. The player is made of particles which is why there are a lot of holes
When the player walks some particles come off of them
When the player runs they lose a lot of particles
They can almost turn invisible. But when they stop, the player reappears