On this project, I worked closely with our external artist to create sprites. Our artist created all of the player sprites/animations, and I created all of the other sprites. I managed their deadlines and created a style guide to make sure our art pipeline was consistent. Also, I worked on all of the VFX and all of the audio and its implementation.
For the VFX I used Shuriken to create simple particle systems like fire, and the shove smoke. I used the Shader Graph to create easily customizable effects to allow the designers to create variations without needing new art.
Lastly, I worked on the SFX and music. The actual composition and sounds didn't take that long, the song went through a couple of iterations before actually sticking. However, making it work between FMOD and Unity took a while.
I think one of the things I would change is having more artists, so I could focus more on the quality of the VFX I made instead of trying to make sure I got all my work done before our deadline.
Overview of the game When Push Comes to Shove